backlogg.txt

+++++++++++	FW2 IDEAS ++++++++++
- Time of day/weather service.
  This seems quite difficult to implement (after a few tests).
  
+++++++++++	FW2 PENDING ++++++++++
- Starboard/port seems switched in Aircraft.findCloseElementForDamageIndex, investigate.
  This also was visible when wind was added. Do the same investigation as
  with the gears, phweee...
- Auto pilot disengages to easy when pad moves.
- Use airport info only in airport creation, see airport control.
- Single play furball, random opponent selectable.
- Single play furball, random difficulty selectable.
- Single play furball, random number of opponents selectable.
- Mission editor.
- Mission playback.
- Mission start playing from stopped playback positions.
- Single play common BFM missions.
- Sink in water.
- Boats
- Bridges
- Tanks
- Voice chat
 - Push/Dialog messages from the server. To announce important stuff.
 - Update required seem to send on to start scene, should be hangar?
 - Spit int model needs engine cowling.
 
	3 F6F hellcat
	4 F4U-1D/ FG-1D corsair

- Single play mission theme suggestions all/most mission work flying for either side, written from Allied side though... 
	(not mentioned here are allt the night fighting going on, providing a lot of good missions).
	1. Early war. The phoney war, in Abbeville area France protect you airfield. Hurris vs. Emils.
	2. Early war. Dunkirk evacuation, Hurris in France and Hurris Spits from England provide fightercover over the Dunkirk area, opponents, Emils and 110's
	3. Early war. Blitz defence over the river Thames estuary. Hurri and Spit vs Emils and 110's (ev ju 88's)
	4. Early war. Attack channel shipping, need some boats to attack.
	5. Mid war. Fighter sweeps over the channel and Somme area, Hurris Spits 1,5 vs Emils 109f and 190A1's.
	6. Mid war. Low level attacks on French ports to attack german invasion forces.
	7. Mid war. Provide fighter cover for the low level attacks on French ports to attack german invasion forces alt. submarine bases in the Brest area.
	8. Mid-Late war. Fighter cover to bomber command attacking French and german citys (need some bombers on both side though).
	9. Late war. D-Day in Normandie, provide fighter cover for the invasion troops (need some boats).
	9. Late war. D-Day in Normandie, low level attack on germana airfields and/or troops.
	10. Late war. Deep strikes into germany (could use a mossie or mitchell here).
	11. Late war. Deep fighter sweeps into Germany.
	// Classic missions
	12. Early/Mid war. Final push of the luftwaffe against Britain. aka Blitzen finale or the day BoB ended. Thames estuary to Calais.
	13. Late war. Philips radioworks attack (in Antwerp).
	14. Late war. Scharnhorst, Genenisau? attack in Brest.
	15. Late war. Schweinfurth ball bearing factory raid, the classic of all classic.
	16. Late war. Scharnhorst, Genenisau escapes running up the channel.
	

Smoke emitter after bomb explosion.
Ship defensive smoke

Gold for name changes
	
+++++++++++ FW2 POSPONED ++++++++++
	
+++++++++++ FW2 BUGS ++++++++++
- In back view, both cockpit view and track view, red 
  triangles point exactly in the opposite direction of targets.

+++++++++++ FW2 PENDING ++++++++++
 - Set individual structural load limits on each aircraft.
   Look for float maxLoad = 18;
 - Move texan only inland.
 - Move registered players
 - Fix news/event messages to show in hangar.
 - Could we get a 2nd parachute for the gunners?
   I notice only 1 guy only ever gets out.. Lol
   Maybe we can make the Gunner bail out himself 
   sometimes if the damage is over 40%.
 - Score pages for advanced.
 - Texan as team play.
 - Komet for high ranking players.
 
a2a kills don't count in advanced
simple full roll some planes lose 150-200 mph! /Minho

FIXAAAAAAAAAA
Fixa nt med anvndarnam psw dialogen, en o samma????
Fighterwing  Messerschmitt (163??? 262???)

 +++++++++++ FW2 2017 05 14 (v. 2.74) ++++++++++
- New aircrafts, Fw190 A5 (torpedo), F4f-3, F4F-4 Wildcat.
- New rearming rules at game reset. Now, head back to original
  team base to rearm when the game has reset. Prevents loitering
  deep in enemy territory.
- Relaxed blackout effects for higher ranks.
- New resource file.

 +++++++++++ FW2 2017 05 13 ++++++++++
 - New resource file fixed (53).
 - New resource texture hash file fixed.
 - Advanced arena, while game reset, land at friendly base for rearm.
 - Minor fixes with the failed terrainInfo's.

 +++++++++++ FW2 2017 05 08 ++++++++++
 - Detection of airplane mode, returning
   player to hangar if in a n online scene.

 +++++++++++ FW2 2017 05 06 ++++++++++
 - F4F-3, F4F-4 Wildcats.
 - Increased inventory scene

 +++++++++++ FW2 2017 05 04 ++++++++++
 - New aircraft Fw 190 A5, torpedo enabled.
 - Switched to an internal blackout texture to prevent hacking.
 - Relaxed blackout effects for higher ranks.
 - Fixed torpedo cost.
 - Stick damping, stick modes roll and pitch now defaults to off.

 +++++++++++ FW2 2017 04 27 (v. 2.73) ++++++++++
 - Improved authorization/hack and lag detection.
 - New aircraft Beaufighter mk. 2, (torpedo equipped).
 - New training arena for ground attack.
   Practice air to ground work with guns, 
   bombs rockets and torpedoes.
 - Reduced effect (30%) of explosive ammo.
 - New commands: 
 /STICKMD [0|1]  stick damping on/off
 /STICKMR [0|1]  exponential roll on/off
 /STICKMP [0|1]  exponential pitch on/off
 - Increased ammo on 205
 - Tune of P51B physics model, 
  increased airframe lenght and moved CG aft.
  
 +++++++++++ FW2 Spitfire 2017 04 27 (v. 1.1) ++++++++++
 - New map, Ground attack.
  Attack ground targets and ships.

+++++++++++ FW2 2017 04 27 ++++++++++
 - Reduced effect (30%) of explosive ammo.
 - Fw Spitfires now has the Ground attack map.

 +++++++++++ FW2 2017 04 27 ++++++++++
 - Reduced effect (30%) of explosive ammo.
 - Fw Spitfires now has the Ground attack map.
 
 +++++++++++ FW2 2017 04 25 ++++++++++
 - Improved authorization/hack detection.
 - Improved detection of lag/lag switching.
 - Various bug fixes.

 +++++++++++ FW2 2017 04 23 ++++++++++
 - New aircraft Beaufighter mk. 2, (torpedo equipped).
 - New training arena for ground attack.
   Practice air to ground work with guns, 
   bombs rockets and torpedoes.
 - Bug fix. It's no longer possible to change 
   aircraft during a purchase.

 +++++++++++ FW2 2017 01 19 ++++++++++
- New commands: 
/STICKMD [0|1]  stick damping on/off
/STICKMR [0|1]  exponential roll on/off
/STICKMP [0|1]  exponential roll on/off
- Increased ammo on 205
- Tune of P51B physics model, 
  increased airframe lenght and moved CG aft.

 +++++++++++ FW2 Spitfire 2016 11 20 (v. 1.0) ++++++++++
- Release of FW2 Spitfire

 +++++++++++ FW2 2016 11 17 (v. 2.72) ++++++++++
- New hangar scene, opened the doors and removed extra planes
  (to make it load faster).
- Fixed bug where resources did not got loaded correctly
  on first install.
- Ads mow show until first non trainer aircraft is bought.
- Reduced 20mm cannon on the Hurricane IIC.

 +++++++++++ FW2 2016 11 06 ++++++++++
- Decreased the area and armour of the beau1.
  Experimental, for the time being.

 +++++++++++ FW2 2016 11 05-06 (v. 2.71) ++++++++++
- Fixed ordnance cost calculation.
- Increased damage of 303 (10%) and 50's caliber guns (25%).
- Reduced Beaufighter gunner arc from 55 to 45 degr.

 +++++++++++ FW2 2016 11 03 ++++++++++
- Gunners now don't fire outside mission area or if player is killed.
- Advanced, check the selected airfield is of the same team as the player,
  even after an occupation.
- Radar map in friendly now shows correct airfield numbers
- Increased start of gun jam with one g (from 11 to 12).
  Now a jam or reduced weapon functionality might occur between 12 and 16 g's.
- Decreased probability of a g-load induced gun jam (85% to 33%).
  So now the guns have a greater chance of operating in high g's.
- Some minor tuning of the blackout model.
 
 +++++++++++ FW2 2016 11 01 ++++++++++
 - Fixed blinking map in advanced.
 - Fixed bug where destroyed buildings sometimes still showed.
 - Fixed bug where landing on a not completely destroyed enemy base failed.

 +++++++++++ FW2 2016 10 30 (v. 2.70) ++++++++++
 - In game map now show airfield number and number of players.
 - Advanced debriefing return to mission map.
 - Position don't tile if outside mission area in Advanced.

 +++++++++++ FW2 2016 10 29 ++++++++++
 - New aircraft Bristol Beaufighter Mk. I.
 - Increased armament on Hurricane IIb.

 +++++++++++ FW2 2016 10 27 ++++++++++
 - Fixed bug where flight school settings were transfered into the real game.
 - More pronounced blackouts and recovery are a bit slower.
 - Guns may now jam in very high g-turns.
 - Fixed bug were in some conditions, it was possible to land on water.
 
 +++++++++++ FW2 2016 08 04 (v. 2.69)++++++++++
 - Adjustments to the 110 tail gunner.
   Gunner don't shoot live ammo in the Friendly Arena.
   Gunner aim is affected by g-load, hard turns reduce gunners aim caps.
   Gunner will not shoot/strafe aircafts with gears locked in down position.
   Ammo load reduced.
   Gunner might be injured or killed.
   Gunner will not be able to fire during high g-load (7 g's).
 - Seafire now carries drop tanks or bombs.

 +++++++++++ FW2 2016 08 01 (v. 2.68)++++++++++
 - New aircraft Bf 110 E.
 - Aircraft gunners implemented, used in the 110.
 - Advanced now runs different settings from a schema.
   For starters, friday-sunday will use a battle of Britain setup.
 
  +++++++++++ FW2 2016 06 12 ++++++++++
 - Reduced velocity of all A-A guns, shooting at longer distances now
   takes more aiming skills as more lead is necessary.
 - Reduced visual tracer effect to match the lower mussle velocities.
 - Graphic and physics now completed for the Bf110.

  +++++++++++ FW2 2016 04 17 (v. 2.67) ++++++++++
 - Follow up on the new Supermarine Seafire.
 - Canopy lift line for the Seafire.
 - Seafire 303's now fire.
 - Main gear moved slightly forward.
 - Increased fin and elevator area, decreased aileron area.
 - New commands /YAWSENS /PITCHSENS /ROLLSENS
   used to get or set stick sensitivity for the current aircraft.
   ex. /ROLLSENS 1.3
   Valid values are 0 to 2.
 - Inventory now auto recovers if name (and password) are 
   changed to an existing account.

  +++++++++++ FW2 2016 04 16 (v. 2.66) ++++++++++
 - New aircraft Supermarine Seafire.
 - Pilot graphics.
 - Fixed bug where RadarPost collision failed.
 - Canopy lift line reference for the P51-B.

  +++++++++++ FW2 2016 02 18 ++++++++++
 - Canopy reference for the P51-B.
 - Increased overall armour protection. 
 
   +++++++++++ FW2 2016 02 16 (v. 2.65) ++++++++++
 - New aircraft P39-D Airacobra.
 
   +++++++++++ FW2 2016 02 14 ++++++++++
 - New aircraft P51-B Mustang.
 - Changed how prop affect thrust at lower speeds. 
   Prop hanging is more difficult now.

   +++++++++++ FW2 2016 01 24 (v. 2.64) ++++++++++
 - Fixed depth buffer problem with smoke effects.
 - Fixed problem with ship position updates.
 - Fixed hardpoints on the MC serie aircraft.
 
   +++++++++++ FW2 2016 01 07 ++++++++++
 - Reduced radar range in advanced arena.
 - Enemy direction indicator arrows is coupled to radars.
   This makes it now it is more important to eliminate enemy radars
   and to protect friendly radars.
 
   +++++++++++ FW2 2015 12 30 ++++++++++
 - Fixed wpn select button in sensor modes.
 - Fixed hardpoints of Hurricane 2C.
 - Adjusted flight models and ordnace of the 190's, Hurricanes and MC's.
 - Fixed P-51 canopy.
 
   +++++++++++ FW2 2015 12 25 (v. 2.63) ++++++++++
 - Advanced arena briefing map is now more responsive.
 - Advanced arena briefing map is now show friendly player names. 
   For the controller to give more accurate instructions.
 - Weapon select button only show if there's different weapon to select.
 - Bf109G ordnanced load fixed.
 - Reload/rearm now work at captured airfields.
 
   +++++++++++ FW2 2015 12 24 ++++++++++
 - Fixed bug where ordnance cost were were not calculated correctly.
 
   +++++++++++ FW2 2015 12 22 (v. 2.61) ++++++++++
  - To many things done, havn't keept track,
    but here comes the introduction description:
The "advanced" is highly configurable, almost everything is possible to
set by a configuration message (from scene admins) or from prepared scenes loaded by the advanced server.
This will make special events or recurring events (like the famous BOB) possible, with different rules, plane sets,
weather, time of day etc. etc.

I really wanted to release something before Christmas this year (2015 for the record), and I will :). It's not finished (far from really),
treat it more like an open beta, but here it is.

A short description of the new stuff to be discovered in the "Advanced" arena.
General game play in the first (default) Advanced arena:
The goal it to control/invade the opponent country. This is done by occupying opponent airbases by
landing on them when all local opposition i.e. (all buildings, except the tower) are destroyed.
This is easyer said than done. The AAA is in full swing doing their AI best to protect their airbase.

Radar. Radars post are placed at strategical places and feed radar plots of friendly and enemies. If a radar post are destroyed,
that area of the map will be with out the map radar plots (arrows are still there). So it is important to
kill enemy radar posts.

Rebuild. When buildings and ships are destroyed or damaged a rebuild is started. The actual time it takes to rebuild
a certain object is dependent on the team war production facilities. These are factories and merchant vessels 
(yes merchant ships). It is important to keep destroying the opponentmerchant ships and ultimately the factories.

Each airbase has ownership of nearby radar posts and factories and if an airbase is captured, it's owned radars and factories
will get into the hands of the occupying team.

The advanced briefing. here you have an tactical map, like what the allies had during the BOB.
It's similar the the friendly arena with some additional features. The map is enhanced with a grid, I will get back to this later. An info button providing a brief of the current scene settings. An armory button,
here you may add ordnace to your aircraft hard points. The ordnace will cost a few funds. Hopefully this will make
old time playes where funds have piled up busy doing some low level work before engaging opponent aircraft and
let noobs start playing as fighter escorts. Then unlike all other arenas
the advanced briefing has a team chat. The idea here is that returning from a mission, to change airport or load out
every one can acts as a team controller, giving a message to the in game team players about where the enemy is heading
or if a team assault is on its way, give warnings of enemy aircrafts or ships etc.

The armory. ordnace or fuel weight will affect aircraft performance as both fuel and ammo load now are part of the physical model.
if you add a lot of external ordnace or fuel it will make the aircraft heavy and possible quite difficult to fly.
When stuff are dropped, ammo fired or fuel burned the aircraft wil get lighter.

Releasing ordnace. A new weapon select button will toggle between guns, fuel, bomb, and rocket. The release
is done by the ordinary "fire" button. Default one actuator signal is sent to the hard points for each press
on the fire button. If more than one is desired, there's a command to set the desired ripple. If two rockets are to be fired at 
each trigger press, the command /RIPPLE 2 will make that happen.

Naval forces. Right now we have a coule of merchant ships cruising the channel for both teams. For the protection of 
these traders, there's also a couple of destroyers cruising the same shipping lanes. To figure out if a ship is on your team
is not hard, if it shoots at you, it's not friendly. After a while you will see that alpha and beta merchants
use different models and that ALPHA team use an British z-class destroyer and that BRAVO use an s-class German
destroyer model.

The scene will reset when one team has fully occupied the other. Scored in AA and AG are recorded, I've
just not yet figured out how to display the score tables. Actually, I've been thinking about how to display
the monthly/yearly scores for all arenas anyhow. Probably I need to create a FW score web....

Anyhow, keep the great input coming, even as I don't reply all the time, most of it are read and if I miss anything,
I'm pretty sure the community will get the message thrugh.

   +++++++++++ FW2 2015 11 18 ++++++++++
  - Ground start now handles flight log landings correctly.
   
   +++++++++++ FW2 2015 11 11 ++++++++++
  - Kills of parked aircrafts now count as ground kills.
  - Messages now show in briefeing.
  
   +++++++++++ FW2 2015 11 10 ++++++++++
  - Landing for rearm, refuel now works.
  - Fixed bug in triangle intersection, a little epsilon was needed.
 
   +++++++++++ FW2 2015 11 09 ++++++++++
  - Briefing down show rewards, coming from the ingame standby screen.
  - Start counting A-G kills.
  - Hangars now take damage.

   +++++++++++ FW2 2015 11 03 ++++++++++
 - Finally fixed troublesome hangar collision boxes issue.
   Now it is totally possible to fly through a hangar.
 
   +++++++++++ FW2 2015 11 02 ++++++++++
 - Fixed a lot of stuff in the advanced arena.
 
   +++++++++++ FW2 2015 10 30 ++++++++++
 - Furball players now face into mission area when spawned.
 - Furball arenas now spawn at higher altitudes.
 - Fixing banning of devices.
 
   +++++++++++ FW2 2015 10 12 ++++++++++
 - Fixed ugly overdraw of status bar in friendly.
 - Began implementing advanced arena briefing.
 
   +++++++++++ FW2 2015 10 11 (v. 2.60) ++++++++++
 - Aircraft shadows fixed.
 - Parachute is now a dynamic object.
 - Fixed a bug where very low armored aircafts refused to take damage.
   This is an old bug, finally solved.
 
   +++++++++++ FW2 2015 10 07 ++++++++++
 - Adjusted engine performance when damaged.
   The engine now degrades less with damage.
 - Wheel dust no longer penetrates cockpit.
 - New instrument panel for 202, 205.
   
   +++++++++++ FW2 2015 10 02 (v. 2.59) ++++++++++
 - Adjusted airframe load damage modeling as it did not
   work as expected on some devices.
 - Engine damage from over heating adjusted.
 - Engine over heat smoke now shows in high setting.
 - Missing tail gear fixed on the 205.
   
   +++++++++++ FW2 2015 09 26 (v. 2.58) ++++++++++
 - Adjusting the g-tolerance with rank factors.
   Now g-tolerance is more pronounced with rank.
   
   +++++++++++ FW2 2015 09 24 ++++++++++
 - Finished the MC205 Veltro.
 - Fixed issue where flaps sometimes didn't reached the fully up position causing extra drag.
 - Added a third HUD mode (switch mode by touching the hud bar). Numbers are:
   IAS/TAS ALT/CLIMB AOA/G-LOAD/RATE
   Where ALT is altitude in 100'th of feet, CLIMB is climb rate, RATE is turn rate in degrees/second.
 - Added damage for extensive load of the airframe.
 
   +++++++++++ FW2 2015 08 09 (v. 2.57) ++++++++++
 - Released 2.57 public.
 - Exiting damaged aircraft if properly landed or ditched is now possible
  if the damage is not fatal, like you are dead...
 
   +++++++++++ FW2 2015 08 09 ++++++++++
 - Fixed some minor stuff with the 202, aileron hinge and some normals.
 - Released 2.57 to alpha.
 
  +++++++++++ FW2 2015 08 08 ++++++++++
 - Added protocol check in hangar scene.
 
  +++++++++++ FW2 2015 07 31 ++++++++++
 - Redesigned the supercharger system to better reflect
   the different aircraft superchargers.
 - A "manifold pressure" indicator is now visible in the
   engine instrument.
 - found missing resource at6_disc, needs a new resource file though...
 - Adjusted lift and drag on the Fw190 flap flight model as it was a bit
   over modeled.
   
   +++++++++++ FW2 2015 08 04 ++++++++++
 - Adjustment of athmosphere and superchargers.
 - Fixed a bug found in bullet hit box calculations.
 - Removed supercharger dial, it just cluttered up the interface.
 - v. 2.56 released to alpha.
 
  +++++++++++ FW2 2015 07 30 ++++++++++
 - Adjustment of bullet drag and hit boxes.
   Now distance shoots need more careful aiming.
 
  +++++++++++ FW2 2015 07 29 ++++++++++
 - MC200, MC202 and MC205 adjustment on the lift and drag curves.
 
  +++++++++++ FW2 2015 06 16 (v. 2.52) ++++++++++
 - MC202 and MC205 flight model prototypes.
 - Publish to alpha.
 
  +++++++++++ FW2 2015 06 16 (v. 2.51) ++++++++++
 - Publish to production
 - Publish to alpha.
 
  +++++++++++ FW2 2015 06 10 ++++++++++
- Fixed bug were lag detection failed prematurely.
 
  +++++++++++ FW2 2015 05 28 ++++++++++
- New online map. Early War Furball. The logical next
  step up from the AT-6 Texan only map.
- Number of online players are now shown in hangar
  and in the online selection scene buttons.
- Fixed bug where some sounds stayed on even after a scene switch.
 
  +++++++++++ FW2 2015 05 27 (v. 2.50) ++++++++++
- Publish to alpha.

  +++++++++++ FW2 2015 05 26 ++++++++++
- Optimized terrain height querys.

  +++++++++++ FW2 2015 05 19 ++++++++++
- Optimized AAA guns in multiplayer.
- Reduced the AAA engage distance.
- Banned a player (fix) in FwServer :(
- Refactored the code where inventory data are saved.

  +++++++++++ FW2 2015 05 17 (v. 2.49) ++++++++++
- Moved a lot more data to the expansion file.
- Tuned AAA functions.
 
  +++++++++++ FW2 2015 05 16 (v. 2.48) ++++++++++
- Server side inventory now don't over write events were rank is lower than
  the rank already stored.

  +++++++++++ FW2 2015 05 16 (v. 2.48) ++++++++++
- Fixed bug with the magnetic sensor.
- New command /SENSORMAG 0 to turn off use of the magnetic field sensor.
  /SENSORMAG 1 to turn it on.
 
  +++++++++++ FW2 2015 05 15 ++++++++++
- Only repair and refuel at friendly airfields.
- Fixed canopy stuck for open cockpit planes.
 
  +++++++++++ FW2 2015 05 15 (v. 2.47) ++++++++++
- Flight models are now verified on the server.
 
  +++++++++++ FW2 2015 05 14 ++++++++++
- AAA now protects friendly players at home airfields.
- Radio command now is /R or /RADIO instead of RADIO
- Functionality to direct radio message to team mates.
  ex. to radio the ALPHA team:
  /R ALPHA:HOW ARE YOU
- Team messages show as blue text.
- Button R TEAM (RADIO TEAM) add TEAM: first in the radio message.
 
 +++++++++++ FW2 2015 05 11 ++++++++++
- Fixed bug in mute player.
- Fixed missing graphics resources.

+++++++++++ FW2 2015 05 10 (v. 2.46) ++++++++++
- New aircraft, the beautiful Macchi C.200 Saetta, tnx. Mino.
- Functionality to mute certain players. Manage a muted
  player list from the settings scene or by in flight command
  /MUTEPLAYER playername or /MP playername.
- Fixed grphic bug where the camera direction button flicked or moved.
- Enabling extra content through android expansion files. Now finally,
  additional work can proceed, without the 50 M limit.
- Work on alpha/beta testing functionality with google groups.

+++++++++++ FW2 2015 04 03 ++++++++++
- Fix of double kill registering when returning to briefing after kill
  due to lack of fuel, or quit button.

+++++++++++ FW2 2015 03 20-04 01 (v. 2.43) ++++++++++
- Work with the MC200

+++++++++++ FW2 2015 03 20 (v. 2.43) ++++++++++
- Icon mode changed in Furball, only aircraft type and distance.
- Increased numer of players in TeamFurball and Friendly.

+++++++++++ FW2 2015 03 18 ++++++++++
- Redesign of the inventory save and recovery system. 
  Hopefully removes the problem experienced on certain devices.

+++++++++++ FW2 2015 01 13 ++++++++++
- Fix of exhaust smoke shown even as engine is turned off.

+++++++++++ FW2 2014 12 28 ++++++++++
- Fix of camera being stuck after respawn.
- Ordering of aircraft in the selection scene.

+++++++++++ FW2 2014 12 22 (v 2.42) ++++++++++
- Carrier now floats in the Friendly arena estuary.
- Fixed real control mode throttle.

+++++++++++ FW2 2014 12 09 ++++++++++
- Gear down saftey changed to weight on wheels saftey.
- The hud bar now got an additional mode displaying aoa and g-load.
  Touch the hud bar to change modes.
- Fire messages are now blocked if not inside same game room
  and updates rules are met.

+++++++++++ FW2 2014 12 06 ++++++++++
- Trim and flap values now stored between sessions
  for each individual aircraft.
- Current camera and view stored between sessions.
- Team selection in log scene now overrides
  automatic team setting.

+++++++++++ FW2 2014 12 05 ++++++++++
- Race room configuration in Friendly arena.
- Graphics settings to improve performance on lower devices.

+++++++++++ FW2 2014 11 25 ++++++++++
- Fixed double kill score of bailing players.
- Training text changed to try out and
  This game is built on real life flight physics.
- Training take off required height set to 1500 ft instead of 1800 ft.
- Solo flight moved to Single play selection scene.
- Challange selection scene moved to single play selection scene.
- Updated some user reference text on Google play.

+++++++++++ FW2 2014 11 22 (v 2.41) ++++++++++
- Credits now goes to killer if opponets bails.
- Self timed race at Friendly AF10.
- Parachute's now visible for bailing players.
- Gun recoil effects modeled.
- Gear rumble effect modelled.
- Breaking adjusted.
- Gear drag adjusted.
- Bug and performace fixes.
- Rate nag dialog.
- Update available nag dialog.

+++++++++++ FW2 2014 11 13 ++++++++++
- Gun recoil effects modeled.
- Gear rumble effect modelled.

+++++++++++ FW2 2014 10 25 (v. 2.38 v 2.39) ++++++++++
- Force update, to get online play up to date.

+++++++++++ FW2 2014 10 23 (v. 2.37) ++++++++++
- Ghosting bug finally solved. Take 5.

+++++++++++ FW2 2014 10 22 (v. 2.36) ++++++++++
- Ghosting bug finally solved. Take 4.

+++++++++++ FW2 2014 10 22 (v. 2.35) ++++++++++
- Ghosting bug finally solved. Take 3.

+++++++++++ FW2 2014 10 21 (v. 2.34) ++++++++++
- Ghosting bug finally solved. Take 2.

+++++++++++ FW2 2014 10 20 ++++++++++
- Changes on the server side. Fire and damage messages will not be passed on
 if no valid ac state message is registered.
- Switched back to quad three search for render targets.

+++++++++++ FW2 2014 10 20 (v. 2.33) ++++++++++
- Gosting bug finally solved.

+++++++++++ FW2 2014 10 20 (v. 2.32) ++++++++++
- Release
+++++++++++ FW2 2014 10 15 ++++++++++
- Aircraft/aircraft collision disabled if gears are down.
- /FPS 1 command now show average ping in online scenes.
- Alex fix. Training gunnery now requires one kill (instead of three) to pass.
- Alex fix. Training nag dialog moved to mission select scene.
- Alex fix. "Input player name" changed to "My name is...".
- Alex fix. Flight school dialog completed changed.
- Alex fix. Dialog text in flight school 3 dialog no longer duplicated
  for each try.
- Alex fix. Flight school 1 now opponents starts
  almost at same level as player.

+++++++++++ FW2 2014 10 14 ++++++++++
- Better ground handling of network proxies.
- Gear now shows for online opponents.
- Boosting now shows for online opponets.
- Missed quad three bug solved.

+++++++++++ FW2 2014 10 12 (v. 2.31) ++++++++++
- Stick sens roll now work for sensor control.
- Bullit damage effect tuned.
- Texan tuned, to get a little more speed into the
  Texan only.
- Fixed bug where initial yaw stick setting were set to minimum.
- Initial training is now easyer to complete.
- P-38 guns tuned.

+++++++++++ FW2 2014 10 08 (v. 2.30) ++++++++++
- New aircraft the P-38 J.
- Improved lag handling.
- Texan is now a bit lighter.
- Friendly arena now shows player positions in briefing.

+++++++++++ FW2 2014 09 30 ++++++++++
- New smoke effect when boosting and increased throttle.
- Adjusted thrust and exhaust positions on all aircrafts.

+++++++++++ FW2 2014 09 29 ++++++++++
- Engine damage in P-38.
- Multi engine should show in hangar as xxx hp x 2.
- Damage on multi engine aircrafts.

+++++++++++ FW2 2014 09 28 ++++++++++
- Fixed bug where P-38 engines were mounted on wrong aircraft element,
  which made damage model gave damage to wrong engine.

+++++++++++ FW2 2014 09 24 ++++++++++
- Stick settings are now stored individually for each aircraft.
- P-38 F armament tuned.
- Fixed bug where prop disc were visible when engine stopped, (single engine aircrfts).
- Fixed bug where engine sound stopped even if there were running
  engines (multi engine aircrafts).
- Fixed bug where fire didn't spread properly in the airframe.

+++++++++++ FW2 2014 09 23 (v. 2.29) ++++++++++
- P-38 F combat tuned.
- Improved network lag processing, both server and client.

+++++++++++ FW2 2014 09 21 (v. 2.28) ++++++++++
- New aircraft, P-38 F.

+++++++++++ FW2 2014 09 19 ++++++++++
- A6M2 no longer show as spit in low lod levels.
- Reduced bullit travel time.

+++++++++++ FW2 2014 09 18 ++++++++++
- Fixed P-51 D Ai, it now fights back properly.
- Hurricanes now show their tail wheel..

+++++++++++ FW2 2014 09 18 (v. 2.27) ++++++++++
- Adjusted drag, gravity drop and timing for bullits.
- Adjusted gear oleo spring/damping to make take offs and 
  landings easyer.
- Improved inventory backup system.
- Yes, the P-38 will come in the next release.

+++++++++++ FW2 2014 09 10 ++++++++++
- Fix Inventory database history, now 32 days are stored.
- PlayerInventory database is now deprected. remove next month.

+++++++++++ FW2 2014 09 08 (v. 2.26) ++++++++++
- Adjustment of max gear rolling speed. It is now
  a little easyer to take off as a higher speed is allowed
  before gear starts to take damage.
 - Friendly map no longer covers fuel dialog.
  
+++++++++++ FW2 2014 08 31 (v. 2.25) ++++++++++
- Tuning of flight surface compression on the
  Spit IX, Fw 190 A8, A6M5 Zero, P-51 D.
- Fixed bug where fuel alert dialog were overdrawn with other texts.
  
  
+++++++++++ FW2 2014 08 28 (v. 2.24) ++++++++++
- New aircraft the A6M5 Zero.
- Tuning of the Hurri's, Bf109's and Zekes to fit the new athmosphere model.
  The 190's, Spit's and P-51 seem ok, havn't touch them yet.

+++++++++++ FW2 2014 08 27 (v. 2.23) ++++++++++
- Control surface compression fixed.

+++++++++++ FW2 2014 08 26 (v. 2.22) ++++++++++
- Refuel now works as repair and rearm at airfield.
- Fixed dead lock situation in server restart.
- GMT time now shown in hangar, to aide event start coordination.
- Athmosphere now reaches 45000 ft and the density
  function is tuned accordingly.
- Mass properties adjusted for all aircraft to fit the new athmosphere.
- Spawn positions now higher in online scenes.

+++++++++++ FW2 2014 08 21 (v. 2.21) ++++++++++
- Now texture usage can be set at high, mid and low.
  Devices with low memory can try setting to mid or low
  to prevent out of memory crashes.
  The setting is found as texture usage button
  in the setting scene.
  The new Zekes apparently got some devices on their knees
  and this will probably help a lot.

+++++++++++ FW2 2014 08 20 (v. 2.20) ++++++++++
- New aircraft A6M3 Zeke.

+++++++++++ FW2 2014 08 18 (v. 2.19) ++++++++++
- Plenty of room for aircraft selection.
- Noe alt changed to 1000 ft.
- Damage level for baling now raised to 45%.

+++++++++++ FW2 2014 08 17 (v. 2.18) ++++++++++
- First version of the friendly arena.

+++++++++++ FW2 2014 08 16 ++++++++++
- Fixed bug where online scores were updtated in the middle of drawing.
- Tuning of A6M2.

+++++++++++ FW2 2014 08 15 ++++++++++
- Work on the friendly arena.
- Clickable banner to the forum.

+++++++++++ FW2 2014 08 13 (v. 2.17) ++++++++++
- New aircraft A6M2 Zero.

+++++++++++ FW2 2014 08 08-11 ++++++++++
- Work on the A6M2 Zero

+++++++++++ FW2 2014 08 05 ++++++++++
- Added speed the the network update prio.
- Adjusted dist threshold in network update prio.
- More work on a hack/cheat detection tool. Now one can analyze
 an banlist file.
- Added bans for devices gathered from 07-08 potential banlist files. 67 hackers banned:(

+++++++++++ FW2 2014 08 03 ++++++++++
- Beginning to work on a hack/cheat detection tool.
- Adjusted the 109 E fuselage and tail physical model.

+++++++++++ FW2 2014 08 01 (v. 2.16) ++++++++++
- Required update for online gaming.
- Added check for extreme lag in player connections.
- Added banning of cheating players.
- Added functionality for removing chat privileges for players
  abusing the online chat or forum.

+++++++++++ FW2 2014 07 11 (v. 2.15) ++++++++++
- Network lag handling adjusted.
- Adjusted refueleing times.

+++++++++++ FW2 2014 06 26 (v. 2.14) ++++++++++
- The Fw Challange first four missions.
- Disabled first free fuel, as it was to eaasy to hack at the present.

+++++++++++ FW2 2014 06 17 (v. 2.13) ++++++++++
- Fixed aircraft listing force close bug in the shop.
- Airframe adjustment of P51 D, Hurri 1, 2B and 2C to correct 
  instability problems at higher speed.

+++++++++++ FW2 2014 06 14 (v. 2.12) ++++++++++
- Recover inventory from server store.
- Recover player data to new device.
- First fuel is now free.

+++++++++++ FW2 2014 06 08 ++++++++++
- Title row in upgrade scene.
- Dialog image is now a little larger.
- Refctoring of dialogs and texts.
- Removed flight instructor dialog image.
- First aircraft purchade gratulations text changed, to be clearer of uppgrades.
- Low on funds dialog now has button Later and get Funds.
- Flurry events for aircraft purchase, uppgrade purchase and aircraft + uppgrade.

+++++++++++ FW2 2014 06 06 (v. 2.10-2.11) ++++++++++
- Fixed respawn bug.
- Server update.
- Score counting in team furball.

+++++++++++ FW2 2014 06 05 (v. 2.9) ++++++++++
- Uppdated Hurricane 2C
- New Hurricane 2B in Russian leand/lease markings.
- Client side network play improvements.

+++++++++++ FW2 2014 06 02 (v. 2.8) ++++++++++
- Uppgrades for Bf 109 F and G now shows and works as expected.
- Fixed bug where app crashed in hangar on higher ranks.

+++++++++++ FW2 2014 05 31 (v. 2.7) ++++++++++
- Fuel purchase confirmation dialogs.
- Changed spacing in online score list to make more room.
- Take off training now don't flash gear button if alredy raised or in transit.
- Upgrade button in debreifen if no next is available.
- Gear up safety on message shown.
- Instructor pilot image added in flight school.
- Nicer text in enter player name dialog. Quite fun actually, Gabby's back:)

+++++++++++ FW2 2014 05 30 ++++++++++
- Sensor calibration button now only shows if in tilt mode or in cockpit vr mode.
- Level changed to stage text in aircraft upgrade scene.
- Confirmation dialogs for aircraft and upgrade purchases.
- Typo bee fixed..
- Updated all in game dialogs to the standard FW except fuel relateed.
- If low on funds or gold in aircraft shop, a dialog now suggest a visit
  to iap scene to obtain more.
- If low on funds or gold in aircraft upgrade, a dialog now suggest a visit
  to iap scene to obtain more.
- Aircraft shop now remebers last viewed aircraft.
- Fixed bug where flight menu CTRL failed to open.
- Reduced initial stick sensitivity slightly.
- Increased max possible stick sensitivity.

+++++++++++ FW2 2014 05 29 ++++++++++
- Increased spawn area in Furball scene.
- Increased spawn height and randomization in Furball scene.

+++++++++++ FW2 2014 05 27 ++++++++++
- Server stability increased.
- Landing gear drag reduced.
- Prop drag reduced.

+++++++++++ FW2 2014 05 26 ++++++++++
- Fixed bitmap recycling error on scene close down.

+++++++++++ FW2 2014 05 25 (v. 2.6) ++++++++++
- Selection of aircraft in shop now works as expected.
- Funds bonus for landed kills online.
- Funds bonus for online kills increased.
- Funds for kills increased in training missions.
- Funds for kills increased in single play missions.

+++++++++++ FW2 2014 05 23 (v. 2.5) ++++++++++
- Required update for online play.
- Server stability improved.
- Gold bonus for landed kills online.
- Rank bonus for landing damaged online.

+++++++++++ FW2 2014 05 21 (v. 2.4) ++++++++++
- 2.4 Released.

+++++++++++ FW2 2014 05 20 ++++++++++
- Texan only now checks if a texan actually is in the inventory.
- Redesigned the aircraft shop, it now has buutons for trainer, early, mid, late war planes.
- Now one needs to own at least one aircraft in the previous tier to by one in a specific tier.
- Top 100 is now correctly spelled.
- Online flight scenes now credit shooter with kill of opponent bails or exits.
- If exiting not landed, player score is reduced by 1.
- Team furball now initially automatically selects team with lowest number.

+++++++++++ FW2 2014 05 19 ++++++++++
- Fuel refill time shortened to 3 mins.

+++++++++++ FW2 2014 05 18 (v. 2.3) ++++++++++
- Fixed bug where large score lists failed in online breifing scenes.
- Changes to flight school. It now requires a few less button clicks to get started.

+++++++++++ FW2 2014 05 16 ++++++++++
- Fixed bug where corrupt damage amount caused failure..
- Fixed bug where to loong chat messages failed on the server, come on guys.
- Removed error received null message.
- Increased server connections from 256 to 512.

+++++++++++ FW2 2014 05 16 (v. 2.2) ++++++++++
- Inventory saved server side.
- IAP purchases saved server side.
- High amounts of funds and gold no longer allowed online.

+++++++++++ FW2 2014 05 11-14 ++++++++++
- Several fixes on the server.
- Fixed null pointer with sorted objects.
- Killer aircraft type is now displayed in kill message.
- Increased rank now slightly affects long distance eye focus.
  Modeling the increased ability of experienced fighter pilots to actually
  see opponents far away.

+++++++++++ FW2 2014 05 11 ++++++++++
- Flurry event to track iap types.
- Flurry event to collect completed flightscool with tilt or pad as event param.
- Enabled large heap.
- Enabled recycle of text canvas bitmaps.

+++++++++++ FW2 2014 05 10 (v. 2.1) ++++++++++
- Player names is now displayed in Furball.
- Updated fw 190 A1-A8 flight models.
- Upgrades can no be turned on or off by command /UPGRADES X
where X = 0 run without upgrades X = 1 run with upgrades.
- Turn on off music by /MUSIC 0 or /MUSIC 1
- Adjust music volume by /MUSICVOLUME X where x is between 0.0 and 1.0

+++++++++++ FW2 2014 05 09 ++++++++++
- Fixed bug where online objects failed network sync because they were already removed.

+++++++++++ FW2 2014 05 07 ++++++++++
- Adjusted some rank dependent bullit collision factors.
- Some ambient music while not fighting.

+++++++++++ FW2 2014 05 04 ++++++++++
- Full day, tracking down a horrible bug. The score list failed when more than 50 players score
  were sent over the network.
- Fixed a bug where bullit online proxy objects did not get cleared from the scene graph properly.

+++++++++++ FW2 2014 05 02 ++++++++++
- Reduced the available total sim time to see if low end device performance improves.

+++++++++++ FW2 2014 05 02 (v. 2.0) ++++++++++
- Prepared and released the first public version of FW2.

+++++++++++ FW2 2014 05 01 (v. 0.47) ++++++++++
 - Fixed in lod level 4 rendering showing white textures on some devices.
 - Some tuning of damage debri emmitters.
 - Flight school is now disabled after completion.
 - Command /FLIGHTSCHOOL X where X = 0 hides flight school and X = 1 enables flight school.
 - Larger sun.
 - Fixed a bug where a no card coupled to a google account made the app fail.

+++++++++++ FW2 2014 04 24 (v. 0.46) ++++++++++
 - Mission debriefing alert views changed to in game dialog.
 - Updated Spitfire 9 model.

+++++++++++ FW2 2014 04 23 (v. 0.45) ++++++++++
 - At start of flight school, player will be instructed about
   pad or tilt control.
 - New in game text dialogs in flight school.

+++++++++++ FW2 2014 04 20  (v. 0.44) ++++++++++
 - Added some space between the bars in ac info panel. We still have space for the coming ac info button.
 - It is now possible to by fuel by hitting the fuel meter in the status bar.
 - Training button no longer states that it unlocks single play.
 - IAP status bar button now has a larget hit zone.
 - Training reward is lowered, we no longer give the hurri away, instead we
   give quite a lot of funds for upgrading the Texan to bee more competitive in Texan only.
 - Training landing is now a bit more tolerant of bad landings.
 - Next training now display mission info.
 - Lesson two changed to one oppoent killed.
 - Lesson one changed to 4 opponents hit.
 - Texan now show wing tip con trails at 4 g.

+++++++++++ FW2 2014 04 18 ++++++++++
- Fixed bug where retry button on training missions acted as next. TY Rob
- Fixed bug where control system damage didn't get repared properly. TY Adrian

+++++++++++ FW2 2014 04 16 ++++++++++
 - Adjusted gear angle on AT-6. TY Shawn
 - Start screen logo is now 75% smaller.
 - Back button moved left a bit.
 
+++++++++++ FW2 2014 04 16 (v. 0.43) ++++++++++
 - Adjustments of mission areas, some got smaller some got wider.
 	Single furball and Texan only got smaller.
 	Scramble, Furball and team Furball got wider.
 - Fixed bug where one got up ranked to 7 when entering single 
   play furball. A left over from last debugging session.
 - Command /VERSION to check current version number.
 - Command /RANK to check current rank.
 - Command /RANKPOINTS to check current rank points.
 - Command /NEXTRANK to check next rank's needed rank points.
 - Fixed a bug where online proxies didn't get removed from the quad tree correctly.
 - Adjusted AT-6 Texan gunsight size and position.
	
+++++++++++ FW2 2014 04 15 (v. 0.42) ++++++++++
 - Fixed (bug or feature who knows....). However, when an aircraft is hit, a self destruct process is begun.
   To model, especially if burning, the degradation over time of the ac structure due to the damage. 
   This damage is inflicted by the "SYSTEM" and does not count as damage inflicted by the shooter.
   For a kill to be registered to a specific player, the player must have inflicted more than 20% overall damage
   to the opponent. In the new FW2 damage model this resulted in that sometimes, a single incendiary round could start a fuel tank fire,
   with the corresponding fire damag inflicted by the system and that inspite of a good hit the kill was registered as a system kill,
   and did not count a a kill for the shooter. The percentage is now set to 5% inflicted damage to get a score for the downed aircraft.
   Still, to get credited for a kill, a fluke bullit probably wont be enough. TY Grudden for finding this.
 - New iap button icon.
 - New lanucher icons, switches with device dpi.
 - BTW It's a patrol boat in there now, lurking somewhere in the channel, as a prototype for comming
   anti shipping missions.....
 
+++++++++++ FW2 2014 04 14 (v. 0.41) ++++++++++
 - Next training mission button in debriefing (if in training).
 - Fixed a bug where mission rewards were handed out multiple times. TY Ulf
 - After flying Texan Only online map the selected ac is reverted to the original.
 - Bullit effect now is not visible above dist 500 for ordinary and 700 for explosive bullits.
 - Current fov in flight scenes are now persisted.
 - Command for fov text 
   /FOV X
   where: 35 < X < 75
 - FOV select is now back in flight/view menu.
 - Fixed a bug where retry didn't work from flight school debriefing.
 - Sun glare effect is now a bit more visible.
 - Dirty lens effect is now a bit more visible.
 - Bug, single play furball no longer acts as a training mission.
 - Typo ww2 is now spelled WW2.
 - Typo, buy is now correctly spelled.
 - New logo in start scene.
 - New stuff dialog moved to hangar scene.
 
+++++++++++ FW2 2014 04 13 (v. 0.40) ++++++++++
 - FPS text is now hidden by default.
 - Command for fps text 
   /FPS X
   where; X=0 hide fps X=1 show fps.
 - Online connection status disconect etc. is now display as red overlay text.
 - IAP buttons now show actual cost in white.
 - T/W WL bars hidden.
 - Typo, it is now spelled too fast/too slow...
 - Removed "ambient" aircrafts in training landing scene.
 - Sun is back, got lodded away, with the new lodding system.
 - Pilot and refuel image is now "not round".
 
+++++++++++ FW2 2014 04 12 ++++++++++
 - Direct button to the hangar.
 - Commands for icon text and icon dist rendering, may greatly improve rendering on slower devices
   turning icons off.
   /ICONTEXT X
   where X:
   ICON_TEXT_MODE_NONE = 0;
   ICON_TEXT_MODE_AIRCRAFT_NAMES = 1;
   ICON_TEXT_MODE_TEAM_PLAYER_NAMES = 2;
   ICON_TEXT_MODE_ALL_PLAYER_NAMES = 3;
   /ICONDIST X
   where X:
   ICON_DIST_MODE_OFF = 0;
   ICON_DIST_MODE_ON = 1;
 - Ajusted collision box sizes on buildings, this will need some more work though.
  Right now the code is to simplistic.
 - Adjusted Spit flight models, heard that there were som high speed stability issues.
 - Padlock don't release lock on small sun angles any more.
 - New funds icon.
 
 +++++++++++ FW2 2014 04 10 (v. 0.39) ++++++++++
 - Special private release.
 
+++++++++++ FW2 2014 04 09 (v. 0.38) ++++++++++
 - Player name, displayed in Texan Only.
 - In game camera toggle now switches track/cockpit/padlock.
 - Camera back button now work in cockpit view.
 - Fade removed from start scene.
 
+++++++++++ FW2 2014 04 09 (v. 0.37) ++++++++++
 - Optimizations on online messages. Update required.
 - Funds/gold param to Flurry are now reduced.
 
+++++++++++ FW2 2014 04 08 ++++++++++
 - Top rank increased to level 16.
 - Online refueling fixed. Fuel is not draw from inventory until next take off is completed.
 - Padlock view now render the internal model.
 - Online scenes now exit to briefen if fuel depots are empty (inventory fuel).
 - Iap buttons now desplay actual cost in local currency.
 
+++++++++++ FW2 2014 04 07 (v. 0.36) ++++++++++
 - Renamed apk to fw2.apk
 - Fixed a bug where mission rewards didn't work when exiting on empty fuel.
 - Fixed some issues in the new online code.
 - New smaller respawning mission info.
 - Fixed hud hiding when respawning.
 - New lager sized back button.
 
 +++++++++++ FW2 2014 04 06 (v. 0.35) ++++++++++
 - New respawning mission info dialog.
 - Reduced online respawning time to 8 sec.
 - Fixed a bug where reloading/refeuling did not work after a low level flight. The take off
   were not registered if keeping noe after take off.
   
 +++++++++++ FW2 2014 04 05 ++++++++++
 - Even more fixes with the button list.
 - Refacturing of online code, it's now a lot easyer to maintain.
 
  +++++++++++ FW2 2014 04 04 (v. 0.34) ++++++++++
 - New online map! Texan only. Lets find out who's the Sierra Hotel AT-6 Texan driver.
 - Adjusted touch areas for camera rotations.
 - Some additional training aide messages, mostly about speed management.
 
 +++++++++++ FW2 2014 04 04 (v. 0.33) ++++++++++
 - Multiple refueling now possible in solo flight.
 - Increased hp on the Texan.
 - Upgrades costs are now adjusted.
 - Fixed bug where wrong amount were displayed in iap gold buttons.
 - Engine overheating model now works again.
 - Flap and gear state is now synchronized in network play.
 - New lod level (4) on aircrafts models to improve graphics performance.
 - Single team furball and scramble now displays ongoing team score messages.
 - Single team furball and scramble now has working friendlies number setting.
 - Control mode normal/real is now stored in setting.
 - Training scenes help is now disabled after completion.
 - Fixed map zooming.
 - Flurry now collects control type normal/real stats.
 - Flurry now collects control mode pad/sensor stats.

+++++++++++ FW2 2014 04 03 (v. 0.32) ++++++++++
- P-51 fuel load increased.
- A8 now carries the correct weapons and ammo loads.
- Adjusted gear angles on the 190's.
- Fixed (temporarily) lower lod levels for all aircrafts.
  All aircrafts will get a graphic fixes in due time.
- Fixed A8 upgrade weapon texts.
- Fixed a bug (hope fully) where the trigger got stuck in low fps.
- Fixed a bug where throttle control didn't show when switching from real to normal flight mode.
- Hurricane 2 now got other markings than the hurri 1.
- Bf109's, Spit's, and hurricanes o longer retract tail wheel.
- The 190's now have fowler flaps.
- Fixed P-51 gears (port/starb were switched...) Ty Shawn.
- Scraping sound effect when dragging wingtips etc.
- P-51 tuned for FW2.
- Bf 109 F/G flight model tuning.
- Bf 109 F/G moved in from FW1.

+++++++++++ FW2 2014 04 02 (v. 0.31) ++++++++++
- Fixed a newly introduced bug in take off and scramble.
  if you haven't seen it, just forget I ever mentioned it :)
- Tuning rudder coupling to roll, now it is less coupled when gears are up.
- Tuning missions for armour and damage models according to player rank.
- Refactoring of the damage model.
- Tuning of weapon and armour factors.
- Button list now works a lot better, than before.

+++++++++++ FW2 2014 04 01 (v. 0.30) ++++++++++
- Fixed aircraft high speed stability problems.
- It's now possible to set number of friendlies in single play team furball.
- Made room for more aircrafts in inventiry.
- Some work on the mission button list.
- Similar fix in ingame gui as in the button list.
- Airfields in solo flight scene.

+++++++++++ FW2 2014 03 31 (v. 0.29) ++++++++++
- Spit family finally fixed (almost) and tuned (done).

+++++++++++ FW2 2014 03 30 ++++++++++
- Fw 190 A4 Jg/54 stuff.

+++++++++++ FW2 2014 03 30 (v. 0.28) ++++++++++
- Fw 190 A1, A4 A8 updated and tuned.
- Refactored tail wheel and ground steering.
- Fixed a bug in landing gear suspension damper.
- Fixed arrow buttons that did not show in online breifings

+++++++++++ FW2 2014 03 27 (v. 0.27) ++++++++++
- Removed button from start screen.
- Fixed engine pict on 190's
- Fixed typos.

+++++++++++ FW2 2014 03 26 ++++++++++
- Hurricane 1 now has the spinner mounted.
- Hurricane 2 is now back as in FW1
- Wing tip sensor dust when scraping the ground.
- Tail wheel stereing now enabled as in FW1
- Fixed bug were logg scene returned to start scene or it self.
- Fixed a IAP bug where gold were added as funds.
- Flurry upgrade and full scene instrumentation.

+++++++++++ FW2 2014 03 24 (v. 0.26) ++++++++++
- Flight debriefing now handles rank bonus when achieving a new rank.
- Online missions now handle respawns.

+++++++++++ FW2 2014 03 22 (v. 0.24) ++++++++++
- Tuning of flight school mission 3.
- Updating flight school texts.
- Warn players to complete training before flying single or online.
- Removed sound from start scene.
- Fixed a bug where statusbar back returned to start scene. 

+++++++++++ FW2 2014 03 18 ++++++++++
- Fixed boost, gear, calibration and camera buttons on clicked method.
- Removed flight school lesson 1, now we only have two lessons.
- Completed flight school now unlocks all missions.
- Added hit that a completed training is even more rewarded.
- Removed reordering of completed training missions.
- AI game is no longer visible in start scene.
- Button row in start scene removed, still reset and start remains.

+++++++++++ FW2 2014 03 17 (v. 0.23) ++++++++++
- Fixed a score calculation bug on server.
- Fixed a problem with network clients reconnect.
- Fixed briefing clients score message handling.

+++++++++++ FW2 2014 03 13 (v. 0.22) ++++++++++
- Enemy indicator drawn large to indicate closest enemy.
- Adjusted funds for kill in all missions.
- Boost is no longer triggered at low throttle settings.
- Fixed trigger behavior on some devices it did not fire continuously.

+++++++++++ FW2 2014 03 10 ++++++++++
- Fixed bug with bullet collision in single play scenes. 48 h debugging work!!!.
- Hit distances is now a part of the scene and may be altered on a on scene basis.
- Fixed ping sound on low end devices.
- Fixed water damage and preventing landing on water.
- Water splash crash effect.
- Water splash bullet effect.

+++++++++++ FW2 2014 03 03 ++++++++++
- Fixed a bug with refueling where engine did not get restarted.
- Reduced the number of aircraft shown in hangar. Now you see your inventory or at least 3.
- Some performance tuning in hangar scene.

+++++++++++ FW2 2014 02 24 (v. 0.21) ++++++++++
- IAP test build.

+++++++++++ FW2 2014 02 24 (v. 0.20) ++++++++++
- First IAP test build.

+++++++++++ FW2 2014 02 22 (v. 0.19) ++++++++++
- Setup of fuel consumption and refueling in
  flight school, training, single and online scenes.
- Tuning of flightschool aircraft params.
- Removed auto pilot debug messages.
- New graphics in refuel alert dialog.
- Updated texan with rudder etc. graphics.

+++++++++++ FW2 2014 02 19 ++++++++++
- Spitfire 1 aircraft, model and graphics.
- Refueling at fields now enabled in training (where applicable).
- Engine overheat smoke and boost smoke now differs in color.

+++++++++++ FW2 2014 02 17 (v. 0.18) ++++++++++
- New intro (experimental).
- Now bullets start closer to mussle making close in shots possible.
- Fixed bug where home button press/incoming phone call made scene stop working.
   back button is still considered closing the current activity is closing app or 
   android based dialog boxes.
- Paused state is now display as center message.
- Collision against buildings is now enabled (again).
- Mission info is now displayed from ctrl menu <Mission Info>
- Wing tip vortex condensation above 6 g's.

+++++++++++ FW2 2014 02 16 (v. 0.17) ++++++++++
- Time limiting flights in the form of fuel load and consumption.
   Fuel consumtion is calulated from engine type and throttle settings.
   defuls right now is 3 min flight, this may be tune later.
- Different aircrafts now accepts different fuel loads.
  Spits and Bf109 2 min, P51, Fw190 4 min the others 3.
- When 10% fuel remains a "Fuel low warning is displayed" to make it possible to RTB for more fuel, or
  to perform a ditch or bail over friendly ground to not loose to much in score.
 - Fuel indicator in shown in the alt instrument.
 - Disabled setting and iap buttons in flight debriefing scene as this fk'ed up scene navigation.
 - Switched to a new (experimental) static intro image, the ingame scene is no longer visible

+++++++++++ FW2 2014 02 15 (v. 0.16) ++++++++++
- Damage from AAA is now correctly computed in the online arenas.
- New white smoke when boost is engaged.
- Flight logg scene now shows logg info, not only player name and psw.
- Once set, the online psw can not be changed for the moment.
- Score counting and credits now work in the online arenas.

+++++++++++ FW2 2014 02 12 ++++++++++
- Autopilot settings fixed in online furball.

+++++++++++ FW2 2014 02 11 ++++++++++
- Autopilot fixed on low fps devices.
- Autopilot settings fixed in online team furball.

+++++++++++ FW2 2014 02 10 (v. 0.15) ++++++++++
- Online team furball scene (first version).
- Refactored statusbar button handling.
- StatusBar now has a button to access player settings.

+++++++++++ FW2 2014 02 05 (v.14) ++++++++++
- Now opponent rank is displayed on score pages.
- Incorporate rank in online registration and score messages. /Fixed
- Online briefing return to single mission selection. /Fixed
- Old terrain system removed.

+++++++++++ FW2 2014 02 03 ++++++++++
- New AT-6 Texan 3d model.
- Prop now turns according to deltatime.
- Aircrafts in hangar now relects inventory.
- Changed lod level switch distances to better reflect noew models.
- Ingame texts arenow slightly larger to improve readability.

+++++++++++ FW2 2014 01 22 (v.13) ++++++++++
- New AT-6 Harvard 3d model.
- New model loading/texturing with decals and transparent canopy parts.

+++++++++++ FW2 2013 12 31 (v.12) ++++++++++
- Gio'n need smaller pad gui. /Fixed
- Ingame online scores. /Fixed
- Map to high noe, online opponents don't show to well. /Fixed
- Server now calculates top 100 not top 10.

+++++++++++ FW2 2013 12 30 ++++++++++
- Mission areas may now be used to keep players within a certain area.
	if one moves out of the mission area a warning is displayed and the guns will
	be disabled until entering mission area.
- A very basic player log scene. Right now we needed a place for entering player 
	name and online psw.
- Some work on opponent scale at longer distances to improve visibility.
- Some work on the text messages system as it did not work on low dpi devices.
- Online furball now spawns random within the center of mission area.

+++++++++++ FW2 2013 12 22 (v.11) ++++++++++
- Online airports only show tower and hangars to increase performance on slow devices.
- Online name/psw registering on server.
- Furball briefing scene monthly scores.
- Furball briefing ping/lag time.
- Online opponents draw with wrong amp color.

+++++++++++ FW2 2013 12 20 (v.10) ++++++++++
- Track and cockpit view now has a rotate view option.

+++++++++++ FW2 2013 12 12 ++++++++++
- Fixed sound bug.
- Engine now quit (correctly) at critical damage.

+++++++++++ FW2 2013 12 11 (v.09) ++++++++++
- Final layout of the new ingame gui, complete with graphics. /Fixed
- Larger padding dist. to calibrate button etc. /Fixed
- New text rendering system, used for messages, hud bar and map text.
- New rendering system of map symbols.

+++++++++++ FW2 2013 12 08 (v.08) ++++++++++
- Furball online server up. Playable but some stuff remains to be done...
- New ingame gui. /Fixed (some graphics still remains).
- Toggle camera button. /Fixed
- Toggle views button. /Fixed
- Pitch ladder frame. /Fixed
- Sensor real mode. /Fixed
- Pad real mode. /Fixed
- Input sens in all control and view modes. /Fixed
- Hide messages in some instances, or draw below with more transparency. /Fixed

+++++++++++ FW2 2013 12 06 ++++++++++
- Changed scaling factors large 1.5, huge 3.
- Fixed menu/view/scale bug.
- Fixed bug which sometimes crashed in game gui texture lists. /Fixed tnx Burt.

+++++++++++ FW2 2013 12 05 (v.07) ++++++++++
- Player damaged don't show in hud bar. /Fixed
- Flight school fixed for the new in game controllers. /Fixed

+++++++++++ FW2 2013 11 26 ++++++++++
- In game hud bar.
- Finally fixed on touch move bug for the S4 and similar devices. It was the event queue 
getting flooded, thus missing vital touch event, especially action_down/actionpointer_down as 
the following move events flooded the queue and pushed the original down over the edge before it was handled. /FIXED!!!
- Map frame. /Fixed

+++++++++++ FW2 2013 11 25 (v.06) ++++++++++
- Hurri finished tuning.
- Bf 109 E finished tuning.
- All missions finally playable in the new terrain.
- Removed ac that need model tuning.
- Changed scaling to be LARGE in flight school ortherwise NORMAL.
- Fixed bug where rudder was enabled in NORMAL control mode.

+++++++++++ FW2 2013 11 24 ++++++++++
- Harvard and Texan got a new wing profile
- Hurri model tuning.

+++++++++++ FW2 2013 11 23 ++++++++++
- Fixed button mixup switching padlock - cockpitviews.
- Final tune of the new flight school missions.
- AI tuning of Harvard and Texan.
- z-buffer issue fixed for airstrip decals. Now decals renders on both high and low end devices.

+++++++++++ FW2 2013 11 22 ++++++++++
- Low pass filtering of calculated aircraft g load. Unfiltered cased som weird camara flutter in track as
g load is part of the calculation of track camera position. Draw did ot keep up with the physics... /Fixed

+++++++++++ FW2 2013 11 21 (v.05) ++++++++++
- Fixed bug where sensor initialization went wrong starting from paused mode. App restart is now mandatory.
- Sensor calibrate is now delayed 500ms after scene start.
- Physics now run fully decoupled, 20-30% preformance gain.
- Fixed z-buffer issue in the scaled down world.
- Fixed polygon offset tearing in the scaled down world
- New more interesting flight school missions (experimental release).
- Removed easy flight mode.
- Increased default input sens by 30%.
- Increased aircraft bullit hit bounding sphere by 25%.

+++++++++++ FW2 2013 11 16-20 ++++++++++
- The FW world scaled down by 50%
- New default map Europe, game play enhanced. /Fixed

+++++++++++ FW2 2013 11 14 ++++++++++
- New debriefing graphics.
- All aircraft now runs with the new damage model. Hit's registered on actual aircraft
	part, causes damage to that part. If you are hit in port outside wing, first the aileron is damaged.
	then increasing damage cause decresed lift and increased drag. Fuselage part holds the engine (conceptually) and
	if hit inflicts damage to the engine. Note the actual engine is not modelled as a separate part (yet!!!).

+++++++++++ FW2 2013 11 13 ++++++++++
- Online test server updated, Need a new online mission to work though. /Fixed.
- New damage model online. /Fixed
- ButtonList scroll sensitivity is now dpi scaled. /Fixed.
- Bug camera near to far away from the ground. /Fixed

+++++++++++ FW2 2013 11 12 (v. 0.4) ++++++++++
- New realistic damage model in single play. /Fixed
- Advance take off training help. 
	Training take off need help for gear and flap handling./Fixed
- Water needs more fogging./Fixed
- Enter player name in hangar first show (after flight school) or from start/settings. /Fixed

+++++++++++ FW2 2013 11 10 ++++++++++
- Disable autopilot in all missions (so far). /Fixed
- Flightschool/Training marker for menu opening to exit scene etc. /Fixed

+++++++++++ FW2 2013 11 09 ++++++++++
- Flight school lessons needs markers/aide for common controls. /Fixed
- Training mission needs markers/aide for common controls.
- Rearrange training mission buttons after mission are completed. /Fixed
- Flap and/or gear sound hangs sometimes./Fixed

+++++++++++ FW2 2013 11 09 (v. 0.3) ++++++++++
- Mission type buttons now rearrange after flightscool, trainings' completed.
- Samsung S4 bugs mostly fixed (mission button list remains though). /Fixed
- New single play mission "Team Furball".
- Most missions made lower and tighter.
- View penetrates ground (sometimes) when looking at crash site. /Fixed

+++++++++++ FW2 2013 11 08 ++++++++++
- Larger sun and glare effetcts.
- Fixed button "switch bounce" on high end devices.
- Map icons to small on high end devices. /Fixed
- Single player briefing scene bug. /Fixed

+++++++++++ FW2 2013 11 03 ++++++++++
- Text system message list. /Fixed
- Tilt to view now resets to zero angle switching from pad tp sensor. /Fixed
- Sometimes the airport buildings down show? /Fixed
- Thighten up distances in flight school and training missions. /Fixed

+++++++++++ FW2 2013 11 03 ++++++++++
- Fixed problem in the menu multitouch event handling, causing several problems including
	1. A feel of rudder lock (which actually were a non visible switch from sensor to pad or vs.).
	This happened if you mistreated the look back button./Fixed Tnx Rob!
	2. Trim/Flap/Gear or sensitivity sliders did not show as the menu system reported open. /Fixed Tnx Rob!
- Larger firebutton (all buttons actually) in pad mode.
- Mussle flair to opaque. /Fixed
- Gun positions Bf 109e. /Fixed
- Gunsight position Bf 109e. /Fixed
- Prop disc Bf 109e. /Fixed
- Tilt to view in cockpit view. /Fixed
- A little smoke when guns are fired. /Fixed
- Auto pilot don't disengage at stick movement. /Fixed
- Screenshot mode (no HUD). Hud hides for 10 sec. Menu/Hide Hud. /Fixed

+++++++++++ FW2 2013 11 02 ++++++++++
- Fixed typos and english dialogs. Tnx Rob. /Fixed
- Start scene "PASS ALL" now unlocks all missions. /Fixed
- Gun positions Hurri 1. Hurri now has 8 guns as it should! /Fixed
- Hurri 1. Convertet with the new fw content pipeline! /Fixed
- Harvard and Texan a little to docile. /Fixed
- Harvard now has 4 guns. /Fixed
- Texan now has 6 guns. /Fixed
- Hurri I a little less sensitive. /Fixed

+++++++++++ FW2 2013 11 01 ++++++++++
- New prop disc for Harvard and Texan.
- New Gunsight for Harvard and Texan
- Gunnery training made easyer, tighter and lower. First three is now well set up for easy kill's
- New icon in rewards dialog. /Fixed
- Sun is missing. /Fixed
- Smoke emmited when boost is engaged. /Fixed
- Mussle flare texture renders in wrong position. /Fixed
- Tower view should not have enemy indicators visible.

+++++++++++ FW2 2013 10 30 ++++++++++
- Overall scale should be adjusted running on a small screen. 
	Its really hard to see opponents. /Fixed
	adjust opponent scale from View menu.
- Z-buffer problem in track/tower view. /Fixed
- Enemy indictors to small in padlock view. /Fixed
- Texture cache resampling/texture usage. /Fixed
- Mission debriefing scene single play. /Fixed

+++++++++++ FW2 2013 10 27 ++++++++++
- BUG. spawn point in AF2 to high. /Fixed
- Single play Scramble scene (team based playing). /Fixed
- AAA to accurate, got downed to easy :). /Fixed
- AAA check how close friendlies are, to stop firing. Fire away from friendly. /Fixed
- Autopilot feedback on pitch, inverted. /Fixed

+++++++++++ FW2 2013 10 26 ++++++++++
- Training, disable auto-pilot in all missions. /Fixed
- Training 1vs1 disable AAA. /Fixed
- Single play furball scene. /Fixed
- Hurri 1 now fly and fight. /Fixed
- Mission briefing scene. /Fixed in single play furball briefing

+++++++++++ FW2 2013 10 20 ++++++++++
- Select non in buttonlist when bying more fuel. /Fixed
- Flight scool buttons don't need to be pre selected any more. /Fixed
- Training gunnery auto select suitable opponent alt. select from inventory in briefing scene./Fixed to always set opponents to harvards.
- Gunnery and basic fight opponents now has a lower armour factor to make them easyer to kill. /New

+++++++++++	FW2 2013 10 18 ++++++++++
- AAA from airports turned on and fixed(from FW1). /Fixed
- AAA graphics fixed for the new engine. /Fixed
- AAA graphics now shows tracers. /Fixed
- Training take off continue play after the acheivement. /Fixed
- Mission objective in traning landning. /Fixed.
- Mission objective in training basic fight. /Fixed

+++++++++++ FW2 2013 10 17 ++++++++++
- Mission buttonList scrolling. /Fixed
- New scrollable mission list code. /Fixed
- Inventory save load dont work after refactoring. /Fixed
- If flying texan, gunnery opponents always harvards. /Fixed
- Performance low when aaa enabled. / fixed
	It was the debri parts of damaged aircrafts that slowed it down.
- BuildingObject now culls a lot soner. /Fixed
- Terrain system water detection. Now one can fly to the sea bottom.

+++++++++++ FW2 2013 10 16 ++++++++++
- New terrain rendering engine (again..)
	reverted back to a method similar to FW1, as the performance just wasnt there.
	Were back below 50M as well.
- Enabled map zooming in and out (FW1 code was already in place).
- Fixed allied and axis airports to use in the first release.



+++++++++++	???? ++++++++++

Large hiatus to fw2.

 fetch a total score list from the server.
 make initial players and sierra hotel come up faster.
 
 - We got a server performance issue when running for some time lag is increasing.
 When we sort out the scoring system we can restart the server more often but we need to find out why.
 
 - expand the ac damage model, a few more hits to go from damaged to very damaged....
 
 - in flight message text disappear occasionally.
 
 - ac fuel consumption and fuel weight.
 
 - ac engine over heating.
 
 - airfoil effectiveness in thin air.
 
 - new menu system.
 
new stuff:
 
bugs fixed:
roll calculations and pitch ladded now works as ecpected.
 


+++++++++++	Done +++++++++++
- Spit uc now moves  correctly
 - More permanent scoring system
 persist scores on file. persist every kill info in a name kill info list structure
 show last hour scores top 3-5 in the flight view
 show last hour scores top 10 or to you got a top 10 list in setup
 

+++++++++++	???? ++++++++++

Large hiatus online is on etc.

-	Create a video.

+++++++++++	Current beta 6	+++++++++++

+++++++++++	Done beta 6	+++++++++++
-	BT duel scene.
- Additional bug fix for touch screen control.

Recent changes Beta 6 release.
New features:
- Bluetooth based dueling scene.
  Find a fellow droid aviator and duke it out.


+++++++++++	Current	beta 5	+++++++++++
- 	Standby for market bugs.

Recent changes Beta 5 release.

New features:
- Field of view/zoom is now possible to change in flight.
  MAIN/VIEW/FOV_X.
- Black/red out effects implemented.

Bug fixes:
- Fix for a gui/touch screen related bug appearing on some devices.
- Huge graphic rendering performance optimizations makes
  FighterWing runnable on a lot more devices.
  It is now developed on Samsung GIO and Galaxy S2.

+++++++++++	Done beta 5	+++++++++++
-	Fixed gui bug.
-	Optimized performance for low end devices.

+++++++++++	Current	beta 4	+++++++++++
- 	Standby for market bugs.
Recent changes Beta 4 release.

New features
- Static destroyable ground objects. 
- New airport models.
- Working AAA. 
- Overall improved AI, airport tower now directs AAA and fighters.
- AI Combat scene. Attack the nearby airfield protected by AAA and
  and scrambling fighters.
- Added a mission description help file.
- Mission and flight loggs now working.
- New menu text system.
- New audio.

Bug fixes
- Fixed support for devices not running OpenGL 1.1 or
  OpenGL 1.1 Extensions. Resulted in a new text rendering
  system.
- Fix for a troublesome bug in Android SoundPool.
  Resamle of audio files.
	

+++++++++++	Done	beta 4	+++++++++++
-	Fix the flight logg record hits for each team etc.
-	Fix for troublesome audio bug.
-	Created a AI combat scene, with a new map.
-	Fixed a bug in the terrain system. One problem remains in the tile creation vs. height calc.
-	New font system, not using GL11Ext as many devices dont have it despite 
	the required api level 10.

+++++++++++	Done	beta 3	+++++++++++
-	try cached TexFont.printAT, SoundManager.cleanup and added new runnable on the onTouch event.
	Lets see if the stray crashes disappear.

+++++++++++	Current	beta 3	+++++++++++
- 	Standby for market bugs.

+++++++++++	Done	beta 3	+++++++++++
-	Takeoff/landing practice scene starting from ground.
-	Allowing takeoff's and landings.
-	Clean up text out in Flight scenes.
-	Add the eula text at first install.
-	Create a info text dialog for help texts etc.
-	New sound manager.
-	Fixed a onTouchEvent bug when the event occurred before graphics were ready.
-	User definable FM ini and model resources. 
	Create your own fighter. FlightLab.
	Load and save text files locally.
	Load model obj files locally.
	Gui to select current files to use.
-	New menu system.
-	Stick and weapon settings.

+++++++++++	Done	beta 2	+++++++++++

-	Ai settings need to be different for each FM, put them in ini files.
- 	More work on the FM ini files to better reflect different aircrafts.
	At least relative each other.

-	Reset current view to track when flight level is reloaded.	

- 	Settings for graphic details High/medium/Low.
- 	Billboard fire/smoke
- 	Billboard tracer
- 	Cloud system.
- 	New terrain system.
-	New terrain collision detection system.
- 	TerrainPatch supports detail mapping.

-	All null pointer in nTuch is a race condition where the touch event comes
	before the first draw of a scene, hopefully they are all fixed.
-	Fixed NullPointerException in MenuScene.onTouchEvent() 
-	Fixed NullPointerException in AircraftSelectionScene.onTouchEvent()
-	Fixed NullPointerException in FlightLoggScene.onTouchEvent()
-	Fixed NullPointerException in MissionSelectionScene.onTouchEvent()


+++++++++++	Done	Beta 1	+++++++++++
-	 Loads of stuff :) including release to the market.